Welcome to Shadowrun Survival Guide

This site is a collection of stories, house rules, and links for enhancing your ShadowRun Universe.
Home
About Us
House Rules
Shadowrun Links
Submit Content
Contact Us
Affiliates
Site Map
Vampires 
 
Vampires can be any race. You must buy the race normally. Also the vampire cost is an additional 15BP.
 
Magic: If purchased     Adept Phys: if purchased     Adept Mystic: if purchased    Technomancer: Not able
 
Attributes: see race maximums
 
Powers: Enhansed sence (hearing, smel, vision) +1 die to all perception rolls.
              Immunity (age, pathogens, toxins, infection)
              Mist form or animal form (if animal choose one)
              Natural wepon (Bite, DV2P, AP0, -1 reach)
              Regeneration (totally healed in 24 hours)
              Sapience (they are a PC after all)
              Essence drain (feeding time)
 
Weakness: Allergy sunlight (moderate)
                  Allergy wood (severe)
                  Essence Loss (loose one half essence per day)
                  Dietary requirement (Blood to gain essence)
 
Skills: These skills are required for all vampires.
           Infiltration
           Perception
           Shadowing
           Unarmed combat
 
Vampires weakness can not be bought off.